Play

+ SELF-INITIATED WORK

This is where we push the look.

Self-initiated pieces where the team tests new styles, techniques and characters, with no brief and no sign-off.

It’s how we keep our craft moving, and the best of it ends up in client work: a texture method, a lighting approach, a character style we can now offer with confidence. Every piece starts with the question we ask on any commercial job: what’s the idea, and what should it make people feel?

Play

+ SELF-INITIATED WORK

This is where we push the look.

Self-initiated pieces where the team tests new styles, techniques and characters, with no brief and no sign-off.

It’s how we keep our craft moving, and the best of it ends up in client work: a texture method, a lighting approach, a character style we can now offer with confidence. Every piece starts with the question we ask on any commercial job: what’s the idea, and what should it make people feel?

Play

+ SELF-INITIATED WORK

This is where we push the look.

Self-initiated pieces where the team tests new styles, techniques and characters, with no brief and no sign-off.

It’s how we keep our craft moving, and the best of it ends up in client work: a texture method, a lighting approach, a character style we can now offer with confidence. Every piece starts with the question we ask on any commercial job: what’s the idea, and what should it make people feel?

Coasting

Working all the way from concept, through to final delivery. Another passion project that we ran in the studio like a client project. The brief here was to develop a way to hand paint textures into 3D models to capture a true handmade feel.

Stop Motion

Textures

Character Design

Head Banger

It started as a hair-dynamics test and ended up as one of the studio’s favourite characters. A technical experiment becomes memorable the moment you give it personality.

Character Design

Hair simulation

Materials

It began as our Christmas brief and grew into a piece about material itself: how cloth, light and texture can carry a mood without a word.

Textures

Lighting

Cloth

Gameboy

Retro design. An exploration of texture, shape, movement, but also imperfections. The challenge here was to make it less than perfect. So often we focus on the finish being slick/shiny. This was a different appoach.

3D Product

Gaming

Retro

Whisky

R&D project to develop our fluid simulations, and lighting techniques with glass.

Fluid simulation

Dynamics

Product

Growth

Working with a new range of liquid simulators, we explored the contrast between slick and solid. Melty vs Granite.

Textures

Liquid simulation

Colour Wheel

A dynamics and colour study: how a palette behaves once it’s set in motion.

Dynamics

Colour

Jellyfish

Growth simulation and CGI colour working together in one piece.

Dynamics

VFX

The Teapots

An internal brief on style, form and texture, and a chance for the team to design characters of their own. How much personality can you get from an object with a spout and a handle?

Character Animation

Character Design

Sledging

The warmth and imperfection of stop-motion, built entirely in Blender. We wanted the handmade feel with the flexibility of 3D.

Character Design

Stop Motion

Retro

Chairs

Wood under beautiful lighting. We designed this to showcase movement, texture, and choreography. All around a chair!

3D Product

Visualisation

Textures

Beauty Products

Looking into the movement and animation used in Beauty products. Textures, lighting, and choreography.

3D Product

Visualisation

Beauty

Balls

Pure play and exploration of how shapes react to one another

Dynamics

Shape

Houdini

Colours

We were looking at new ways to render out colour, and this was a study that allowed us to test this new technique.

Colour

Rendering

Blooms

Dynamics and VFX, testing soft, translucent movement that has to feel alive.

Dynamics

CGI

Colour

Furniture

Wood and plant simulation, testing how natural materials and organic growth sit together in a rendered space.

Furniture Rendering

Wood

Plant simulation

Coasting

Working all the way from concept, through to final delivery. Another passion project that we ran in the studio like a client project. The brief here was to develop a way to hand paint textures into 3D models to capture a true handmade feel.

Stop Motion

Textures

Character Design

Head Banger

It started as a hair-dynamics test and ended up as one of the studio’s favourite characters. A technical experiment becomes memorable the moment you give it personality.

Character Design

Hair simulation

Materials

It began as our Christmas brief and grew into a piece about material itself: how cloth, light and texture can carry a mood without a word.

Textures

Lighting

Cloth

Gameboy

Retro design. An exploration of texture, shape, movement, but also imperfections. The challenge here was to make it less than perfect. So often we focus on the finish being slick/shiny. This was a different appoach.

3D Product

Gaming

Retro

Whisky

R&D project to develop our fluid simulations, and lighting techniques with glass.

Fluid simulation

Dynamics

Product

Growth

Working with a new range of liquid simulators, we explored the contrast between slick and solid. Melty vs Granite.

Textures

Liquid simulation

Colour Wheel

A dynamics and colour study: how a palette behaves once it’s set in motion.

Dynamics

Colour

Jellyfish

Growth simulation and CGI colour working together in one piece.

Dynamics

VFX

The Teapots

An internal brief on style, form and texture, and a chance for the team to design characters of their own. How much personality can you get from an object with a spout and a handle?

Character Animation

Character Design

Sledging

The warmth and imperfection of stop-motion, built entirely in Blender. We wanted the handmade feel with the flexibility of 3D.

Character Design

Stop Motion

Retro

Chairs

Wood under beautiful lighting. We designed this to showcase movement, texture, and choreography. All around a chair!

3D Product

Visualisation

Textures

Beauty Products

Looking into the movement and animation used in Beauty products. Textures, lighting, and choreography.

3D Product

Visualisation

Beauty

Balls

Pure play and exploration of how shapes react to one another

Dynamics

Shape

Houdini

Colours

We were looking at new ways to render out colour, and this was a study that allowed us to test this new technique.

Colour

Rendering

Blooms

Dynamics and VFX, testing soft, translucent movement that has to feel alive.

Dynamics

CGI

Colour

Furniture

Wood and plant simulation, testing how natural materials and organic growth sit together in a rendered space.

Furniture Rendering

Wood

Plant simulation

Coasting

Working all the way from concept, through to final delivery. Another passion project that we ran in the studio like a client project. The brief here was to develop a way to hand paint textures into 3D models to capture a true handmade feel.

Stop Motion

Textures

Character Design

The Teapots

An internal brief on style, form and texture, and a chance for the team to design characters of their own. How much personality can you get from an object with a spout and a handle?

Character Animation

Character Design

Head Banger

It started as a hair-dynamics test and ended up as one of the studio’s favourite characters. A technical experiment becomes memorable the moment you give it personality.

Character Design

Hair simulation

Sledging

The warmth and imperfection of stop-motion, built entirely in Blender. We wanted the handmade feel with the flexibility of 3D.

Character Design

Stop Motion

Retro

Materials

It began as our Christmas brief and grew into a piece about material itself: how cloth, light and texture can carry a mood without a word.

Textures

Lighting

Cloth

Chairs

Wood under beautiful lighting. We designed this to showcase movement, texture, and choreography. All around a chair!

3D Product

Visualisation

Textures

Gameboy

Retro design. An exploration of texture, shape, movement, but also imperfections. The challenge here was to make it less than perfect. So often we focus on the finish being slick/shiny. This was a different appoach.

3D Product

Gaming

Retro

Beauty Products

Looking into the movement and animation used in Beauty products. Textures, lighting, and choreography.

3D Product

Visualisation

Beauty

Whisky

R&D project to develop our fluid simulations, and lighting techniques with glass.

Fluid simulation

Dynamics

Product

Balls

Pure play and exploration of how shapes react to one another

Dynamics

Shape

Houdini

Growth

Working with a new range of liquid simulators, we explored the contrast between slick and solid. Melty vs Granite.

Textures

Liquid simulation

Colours

We were looking at new ways to render out colour, and this was a study that allowed us to test this new technique.

Colour

Rendering

Colour Wheel

A dynamics and colour study: how a palette behaves once it’s set in motion.

Dynamics

Colour

Blooms

Dynamics and VFX, testing soft, translucent movement that has to feel alive.

Dynamics

CGI

Colour

Jellyfish

Growth simulation and CGI colour working together in one piece.

Dynamics

VFX

Furniture

Wood and plant simulation, testing how natural materials and organic growth sit together in a rendered space.

Furniture Rendering

Wood

Plant simulation

Like what you see? Bring us a brief that wants to look braver. We’ll start with the idea, then push the look as far as it’ll go.

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