Play
+ SELF-INITIATED WORK
This is where we push the look.
Self-initiated pieces where the team tests new styles, techniques and characters, with no brief and no sign-off.
It’s how we keep our craft moving, and the best of it ends up in client work: a texture method, a lighting approach, a character style we can now offer with confidence. Every piece starts with the question we ask on any commercial job: what’s the idea, and what should it make people feel?
Play
+ SELF-INITIATED WORK
This is where we push the look.
Self-initiated pieces where the team tests new styles, techniques and characters, with no brief and no sign-off.
It’s how we keep our craft moving, and the best of it ends up in client work: a texture method, a lighting approach, a character style we can now offer with confidence. Every piece starts with the question we ask on any commercial job: what’s the idea, and what should it make people feel?
Play
+ SELF-INITIATED WORK
This is where we push the look.
Self-initiated pieces where the team tests new styles, techniques and characters, with no brief and no sign-off.
It’s how we keep our craft moving, and the best of it ends up in client work: a texture method, a lighting approach, a character style we can now offer with confidence. Every piece starts with the question we ask on any commercial job: what’s the idea, and what should it make people feel?
Coasting
Working all the way from concept, through to final delivery. Another passion project that we ran in the studio like a client project. The brief here was to develop a way to hand paint textures into 3D models to capture a true handmade feel.
Stop Motion
Textures
Character Design
Head Banger
It started as a hair-dynamics test and ended up as one of the studio’s favourite characters. A technical experiment becomes memorable the moment you give it personality.
Character Design
Hair simulation
Materials
It began as our Christmas brief and grew into a piece about material itself: how cloth, light and texture can carry a mood without a word.
Textures
Lighting
Cloth
Gameboy
Retro design. An exploration of texture, shape, movement, but also imperfections. The challenge here was to make it less than perfect. So often we focus on the finish being slick/shiny. This was a different appoach.
3D Product
Gaming
Retro
Whisky
R&D project to develop our fluid simulations, and lighting techniques with glass.
Fluid simulation
Dynamics
Product
Growth
Working with a new range of liquid simulators, we explored the contrast between slick and solid. Melty vs Granite.
Textures
Liquid simulation
Colour Wheel
A dynamics and colour study: how a palette behaves once it’s set in motion.
Dynamics
Colour
Jellyfish
Growth simulation and CGI colour working together in one piece.
Dynamics
VFX
The Teapots
An internal brief on style, form and texture, and a chance for the team to design characters of their own. How much personality can you get from an object with a spout and a handle?
Character Animation
Character Design
Sledging
The warmth and imperfection of stop-motion, built entirely in Blender. We wanted the handmade feel with the flexibility of 3D.
Character Design
Stop Motion
Retro
Chairs
Wood under beautiful lighting. We designed this to showcase movement, texture, and choreography. All around a chair!
3D Product
Visualisation
Textures
Beauty Products
Looking into the movement and animation used in Beauty products. Textures, lighting, and choreography.
3D Product
Visualisation
Beauty
Balls
Pure play and exploration of how shapes react to one another
Dynamics
Shape
Houdini
Colours
We were looking at new ways to render out colour, and this was a study that allowed us to test this new technique.
Colour
Rendering
Blooms
Dynamics and VFX, testing soft, translucent movement that has to feel alive.
Dynamics
CGI
Colour
Furniture
Wood and plant simulation, testing how natural materials and organic growth sit together in a rendered space.
Furniture Rendering
Wood
Plant simulation
Coasting
Working all the way from concept, through to final delivery. Another passion project that we ran in the studio like a client project. The brief here was to develop a way to hand paint textures into 3D models to capture a true handmade feel.
Stop Motion
Textures
Character Design
Head Banger
It started as a hair-dynamics test and ended up as one of the studio’s favourite characters. A technical experiment becomes memorable the moment you give it personality.
Character Design
Hair simulation
Materials
It began as our Christmas brief and grew into a piece about material itself: how cloth, light and texture can carry a mood without a word.
Textures
Lighting
Cloth
Gameboy
Retro design. An exploration of texture, shape, movement, but also imperfections. The challenge here was to make it less than perfect. So often we focus on the finish being slick/shiny. This was a different appoach.
3D Product
Gaming
Retro
Whisky
R&D project to develop our fluid simulations, and lighting techniques with glass.
Fluid simulation
Dynamics
Product
Growth
Working with a new range of liquid simulators, we explored the contrast between slick and solid. Melty vs Granite.
Textures
Liquid simulation
Colour Wheel
A dynamics and colour study: how a palette behaves once it’s set in motion.
Dynamics
Colour
Jellyfish
Growth simulation and CGI colour working together in one piece.
Dynamics
VFX
The Teapots
An internal brief on style, form and texture, and a chance for the team to design characters of their own. How much personality can you get from an object with a spout and a handle?
Character Animation
Character Design
Sledging
The warmth and imperfection of stop-motion, built entirely in Blender. We wanted the handmade feel with the flexibility of 3D.
Character Design
Stop Motion
Retro
Chairs
Wood under beautiful lighting. We designed this to showcase movement, texture, and choreography. All around a chair!
3D Product
Visualisation
Textures
Beauty Products
Looking into the movement and animation used in Beauty products. Textures, lighting, and choreography.
3D Product
Visualisation
Beauty
Balls
Pure play and exploration of how shapes react to one another
Dynamics
Shape
Houdini
Colours
We were looking at new ways to render out colour, and this was a study that allowed us to test this new technique.
Colour
Rendering
Blooms
Dynamics and VFX, testing soft, translucent movement that has to feel alive.
Dynamics
CGI
Colour
Furniture
Wood and plant simulation, testing how natural materials and organic growth sit together in a rendered space.
Furniture Rendering
Wood
Plant simulation
Coasting
Working all the way from concept, through to final delivery. Another passion project that we ran in the studio like a client project. The brief here was to develop a way to hand paint textures into 3D models to capture a true handmade feel.
Stop Motion
Textures
Character Design
The Teapots
An internal brief on style, form and texture, and a chance for the team to design characters of their own. How much personality can you get from an object with a spout and a handle?
Character Animation
Character Design
Head Banger
It started as a hair-dynamics test and ended up as one of the studio’s favourite characters. A technical experiment becomes memorable the moment you give it personality.
Character Design
Hair simulation
Sledging
The warmth and imperfection of stop-motion, built entirely in Blender. We wanted the handmade feel with the flexibility of 3D.
Character Design
Stop Motion
Retro
Materials
It began as our Christmas brief and grew into a piece about material itself: how cloth, light and texture can carry a mood without a word.
Textures
Lighting
Cloth
Chairs
Wood under beautiful lighting. We designed this to showcase movement, texture, and choreography. All around a chair!
3D Product
Visualisation
Textures
Gameboy
Retro design. An exploration of texture, shape, movement, but also imperfections. The challenge here was to make it less than perfect. So often we focus on the finish being slick/shiny. This was a different appoach.
3D Product
Gaming
Retro
Beauty Products
Looking into the movement and animation used in Beauty products. Textures, lighting, and choreography.
3D Product
Visualisation
Beauty
Whisky
R&D project to develop our fluid simulations, and lighting techniques with glass.
Fluid simulation
Dynamics
Product
Balls
Pure play and exploration of how shapes react to one another
Dynamics
Shape
Houdini
Growth
Working with a new range of liquid simulators, we explored the contrast between slick and solid. Melty vs Granite.
Textures
Liquid simulation
Colours
We were looking at new ways to render out colour, and this was a study that allowed us to test this new technique.
Colour
Rendering
Colour Wheel
A dynamics and colour study: how a palette behaves once it’s set in motion.
Dynamics
Colour
Blooms
Dynamics and VFX, testing soft, translucent movement that has to feel alive.
Dynamics
CGI
Colour
Jellyfish
Growth simulation and CGI colour working together in one piece.
Dynamics
VFX
Furniture
Wood and plant simulation, testing how natural materials and organic growth sit together in a rendered space.
Furniture Rendering
Wood
Plant simulation
Like what you see? Bring us a brief that wants to look braver. We’ll start with the idea, then push the look as far as it’ll go.
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© 2026 MightyGiant. All rights reserved.
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© 2026 MightyGiant. All rights reserved.
Newsletter
© 2026 MightyGiant. All rights reserved.