Play
+ EXPLORATION
Play is where the studio flexes its visual range and tests ideas outside the brief.
This space allows us more space to explore new distinctive styles, trying out new designs, experimenting with visual identity, art direction, and look development.
Beauty Products
Looking into the movement and animation used in Beauty products. Textures, lighting, and choreography.
3D Product
Visualisation
Gameboy
Retro design. An exploration of texture, shape, movement, but also imperfections. The challenge here was to make it less than perfect. So often we focus on the finish being slick/shiny. This was a different appoach.
3D Product
Gaming
Whisky
R&D project to develop our fluid simulations, and lighting techniques with glass.
Fluid simulation
Dynamics
Materials
Textures
Lighting
Head Banger
Character Design
Hair simulation
Colours
We were looking at new ways to render out colour, and this was a study that allowed us to test this new technique.
Colour
Rendering
Blooms
Furniture
Sledging
A stop motion style animation, built in 3D Software Blender. The focus here was textures and the stop motion aesthetic
Character Design
Stop Motion
The Teapots
An internal brief to work on style/form/texture. A chance to create our own characters.
Character Animation
Character Design
Coasting
Working all the way from concept, through to final delivery. Another passion project that we ran in the studio like a client project. The brief here was to develop a way to hand paint textures into 3D models to capture a true handmade feel.
Stop Motion
Textures
Balls
Dynamics