We brought in the simulated high poly net into Cinema4D . For this we used alembics, and texturing/lighting them using Redshift renderer. We then used a combination of Area, Dome and spot lights to achieve a moody stadium-type feel. This animation started out with this initial shot you see here. But we found it would lend itself to a sequence.
With the net scene as a natural finale, Will then used Cinema4d to achieve the remaining shots.
Redshift proxies were used for the grass in the opening shot, allowing the scene to be relatively light. Especially important when working and the spawning of the grass blades is done at render time. Using Cinema4d’s built- in mograph tools to achieve the ground wave and ball impact ripple for the other scenes was familiar to us. C4D is the main 3D software we use for Motion Design projects like this.
The benefit of doing it within C4D allowed skipping of the simulation stages that come with Houdini, and allowed us to see how the effect works in real time.